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1.
Ecol Food Nutr ; 62(1-2): 60-74, 2023.
Artículo en Inglés | MEDLINE | ID: covidwho-2260787

RESUMEN

This study was conducted with 458 participants. The demographic and health information of the participants along with the Social Media Addiction, Emotional Eating Scale were obtained. The level of social media addiction in adults was moderate, and women were more interested in social media than men. As the average age of participants increased, the virtual tolerance, virtual communication, social media scores decreased (p < .05). The study found that 51.6% of individuals with emotional eating tendencies happened to be obese. The social media addiction scale scores of those with emotional eating tendencies were higher than those without emotional eating tendencies (p < .05).


Asunto(s)
COVID-19 , Trastornos de Alimentación y de la Ingestión de Alimentos , Trastorno de Adicción a Internet , Obesidad , Cuarentena , Adulto , Femenino , Humanos , Masculino , COVID-19/epidemiología , COVID-19/prevención & control , COVID-19/psicología , Emociones , Trastorno de Adicción a Internet/epidemiología , Trastorno de Adicción a Internet/psicología , Obesidad/epidemiología , Obesidad/psicología , Cuarentena/psicología , Cuarentena/estadística & datos numéricos , Trastornos de Alimentación y de la Ingestión de Alimentos/epidemiología , Trastornos de Alimentación y de la Ingestión de Alimentos/psicología
2.
Psychol Med ; 51(11): 1952-1954, 2021 08.
Artículo en Inglés | MEDLINE | ID: covidwho-1882703

RESUMEN

BACKGROUND: Due to the drastic surge of COVID-19 patients, many countries are considering or already graduating health professional students early to aid professional resources. We aimed to assess outbreak-related psychological distress and symptoms of acute stress reaction (ASR) in health professional students and to characterize individuals with potential need for interventions. METHODS: We conducted a prospective cohort study of 1442 health professional students at Sichuan University, China. At baseline (October 2019), participants were assessed for childhood adversity, stressful life events, internet addiction, and family functioning. Using multivariable logistic regression, we examined associations of the above exposures with subsequent psychological distress and ASR in response to the outbreak. RESULTS: Three hundred and eighty-four (26.63%) participants demonstrated clinically significant psychological distress, while 160 (11.10%) met the criterion for a probable ASR. Individuals who scored high on both childhood adversity and stressful life event experiences during the past year were at increased risks of both distress (ORs 2.00-2.66) and probable ASR (ORs 2.23-3.10), respectively. Moreover, internet addiction was associated with elevated risks of distress (OR 2.05, 95% CI 1.60-2.64) and probable ASR (OR 2.15, 95% CI 1.50-3.10). By contrast, good family functioning was associated with decreased risks of distress (OR 0.43, 95% CI 0.33-0.55) and probable ASR (OR 0.48, 95% CI 0.33-0.69). All associations were independent of baseline psychological distress. CONCLUSIONS: Our findings suggest that COVID-19 related psychological distress and high symptoms burden of ASR are common among health professional students. Extended family and professional support should be considered for vulnerable individuals during these unprecedented times.


Asunto(s)
COVID-19 , Distrés Psicológico , Trastornos de Estrés Traumático Agudo/epidemiología , Estudiantes del Área de la Salud/psicología , Experiencias Adversas de la Infancia/psicología , Experiencias Adversas de la Infancia/estadística & datos numéricos , Ansiedad/epidemiología , Ansiedad/psicología , China/epidemiología , Estudios de Cohortes , Depresión/epidemiología , Depresión/psicología , Relaciones Familiares/psicología , Humanos , Trastorno de Adicción a Internet/epidemiología , Trastorno de Adicción a Internet/psicología , Modelos Logísticos , Análisis Multivariante , Estudios Prospectivos , SARS-CoV-2 , Trastornos de Estrés Traumático Agudo/psicología , Estrés Psicológico/epidemiología , Estrés Psicológico/psicología
3.
Clin Pediatr (Phila) ; 61(2): 194-205, 2022 02.
Artículo en Inglés | MEDLINE | ID: covidwho-1566436

RESUMEN

PURPOSE: To examine the effects of the COVID-19 pandemic on the lifestyle, habits, and behavioral differences in children, and their changing internet use habits. METHODS: The research was planned as a cross-sectional study involving 4892 children aged 8 to 17 years attending schools in the city center of Trabzon, Turkey. Children's daily living activities, social habits, mood and temperament changes, and internet use were investigated before and during the pandemic. In terms of problematic internet use, internet addiction rates were evaluated using the validated Turkish-language version of the Parent-Child Internet Addiction Scale (PCIAT-20). RESULTS: The children's mean age was 13 ± 2.45 years, and 17.1% (n = 837) exhibited problematic internet use features on the PCIAT-20. Problematic internet use was higher in boys and in children older than 13 years. The presence of COVID-19 infection among members of the household, quarantine measures, attending private schools, the mother's occupation, the time spent by the mother and father on their mobile phones, and high parental education levels were associated with a high level of internet addiction. Families also described significant changes in their children's temperament and character compared with the pre-pandemic period. CONCLUSION: The prevalence of problematic internet use increased during the COVID-19 pandemic compared with previous studies from Turkey. Children were also more introverted, irritable, and pessimistic during the pandemic.


Asunto(s)
COVID-19/prevención & control , Conocimientos, Actitudes y Práctica en Salud , Trastorno de Adicción a Internet/psicología , Adolescente , COVID-19/psicología , Niño , Estudios Transversales , Femenino , Humanos , Trastorno de Adicción a Internet/complicaciones , Masculino , Prevalencia , Turquía
4.
J Behav Addict ; 10(2): 361-370, 2021 Jul 06.
Artículo en Inglés | MEDLINE | ID: covidwho-1518390

RESUMEN

BACKGROUND: Several behaviors, besides consumption of psychoactive substances, produce short-term reward that may lead to persistent aberrant behavior despite adverse consequences. Growing evidence suggests that these behaviors warrant consideration as nonsubstance or "behavioral" addictions, such as pathological gambling, internet gaming disorder and internet addiction. CASE PRESENTATION: Here, we report two cases of behavioral addictions (BA), compulsive sexual behavior disorder for online porn use and internet gaming disorder. A 57-years-old male referred a loss of control over his online pornography use, started 15 years before, while a 21-years-old male university student reported an excessive online gaming activity undermining his academic productivity and social life. Both patients underwent a high-frequency repetitive transcranial magnetic stimulation (rTMS) protocol over the left dorsolateral prefrontal cortex (l-DLPFC) in a multidisciplinary therapeutic setting. A decrease of addictive symptoms and an improvement of executive control were observed in both cases. DISCUSSION: Starting from these clinical observations, we provide a systematic review of the literature suggesting that BAs share similar neurobiological mechanisms to those underlying substance use disorders (SUD). Moreover, we discuss whether neurocircuit-based interventions, such as rTMS, might represent a potential effective treatment for BAs.


Asunto(s)
Conducta Adictiva/psicología , Conducta Adictiva/terapia , Literatura Erótica/psicología , Trastorno de Adicción a Internet/psicología , Trastorno de Adicción a Internet/terapia , Corteza Prefrontal/fisiología , Estimulación Magnética Transcraneal , Humanos , Masculino , Persona de Mediana Edad , Resultado del Tratamiento , Adulto Joven
6.
Global Health ; 17(1): 48, 2021 04 19.
Artículo en Inglés | MEDLINE | ID: covidwho-1191808

RESUMEN

OBJECTIVE: To explore the influences of digital media use on the core symptoms, emotional state, life events, learning motivation, executive function (EF) and family environment of children and adolescents diagnosed with attention deficit hyperactivity disorder (ADHD) during the novel coronavirus disease 2019 (COVID-19) pandemic. METHOD: A total of 192 participants aged 8-16 years who met the diagnostic criteria for ADHD were included in the study. Children scoring higher than predetermined cut-off point in self-rating questionnaires for problematic mobile phone use (SQPMPU) or Young's internet addiction test (IAT), were defined as ADHD with problematic digital media use (PDMU), otherwise were defined as ADHD without PDMU. The differences between the two groups in ADHD symptoms, EF, anxiety and depression, stress from life events, learning motivation and family environment were compared respectively. RESULTS: When compared with ADHD group without PDMU, the group with PDMU showed significant worse symptoms of inattention, oppositional defiant, behavior and emotional problems by Swanson, Nolan, and Pelham Rating Scale (SNAP), more self-reported anxiety by screening child anxiety-related emotional disorders (SCARED) and depression by depression self-rating scale for children (DSRSC), more severe EF deficits by behavior rating scale of executive function (BRIEF), more stress from life events by adolescent self-rating life events checklist (ASLEC), lower learning motivation by students learning motivation scale (SLMS), and more impairment on cohesion by Chinese version of family environment scale (FES-CV). The ADHD with PDMU group spent significantly more time on both video game and social media with significantly less time spend on physical exercise as compared to the ADHD without PDMU group. CONCLUSION: The ADHD children with PDMU suffered from more severe core symptoms, negative emotions, EF deficits, damage on family environment, pressure from life events, and a lower motivation to learn. Supervision of digital media usage, especially video game and social media, along with increased physical exercise, is essential to the management of core symptoms and associated problems encountered with ADHD.


Asunto(s)
Trastorno por Déficit de Atención con Hiperactividad/psicología , COVID-19 , Internet/estadística & datos numéricos , Adolescente , Trastorno por Déficit de Atención con Hiperactividad/epidemiología , Niño , China/epidemiología , Femenino , Humanos , Trastorno de Adicción a Internet/epidemiología , Trastorno de Adicción a Internet/psicología , Masculino , Encuestas y Cuestionarios
7.
Am J Addict ; 30(4): 389-397, 2021 07.
Artículo en Inglés | MEDLINE | ID: covidwho-1142859

RESUMEN

BACKGROUND AND OBJECTIVES: COVID-19-related quarantine and stress have likely escalated the crisis of Internet addiction. This study aimed to determine the impact of the COVID-19 pandemic on Internet use and related risk factors among the general public in China. METHODS: A large-sample cross-sectional online survey was conducted from March 24 to April 30, 2020, in China, and 20,472 participants completed the survey. We investigated the prevalence and severity of Internet addiction based on the Internet Addiction Test (IAT), and explored the risk factors related to increases in time spent on Internet use and severity of Internet addiction, as well as severe Internet addiction. RESULTS: The overall prevalence of Internet addiction was 36.7% among the general population during the pandemic, and that of severe Internet addiction was 2.8%, according to IAT scores. Time spent on recreational Internet use had significantly increased during the pandemic, and almost half of participants reported increases in the severity of Internet addiction. Risk factors for increases in time spent on Internet use and severity of Internet addiction and severe Internet addiction included having fewer social supporters, perceiving pressure and impact on mental health status due to COVID-19, and being over-engaged in playing videogames. DISCUSSION AND CONCLUSIONS: The COVID-19 pandemic adversely impacted Internet use and increased the prevalence and severity of Internet addiction among the general population in China, especially in vulnerable populations. SCIENTIFIC SIGNIFICANCE: This study provides evidence for policymakers to refine public health policies to control the pandemic and make efforts to provide population-specific prevention and interventions for people at risk of developing Internet addiction. (Am J Addict 2021;00:00-00).


Asunto(s)
Conducta Adictiva/psicología , COVID-19/psicología , Trastorno de Adicción a Internet/epidemiología , Adolescente , Adulto , Conducta Adictiva/epidemiología , COVID-19/epidemiología , China/epidemiología , Estudios Transversales , Femenino , Humanos , Internet , Trastorno de Adicción a Internet/psicología , Masculino , Persona de Mediana Edad , Pandemias , Prevalencia , Factores de Riesgo , SARS-CoV-2 , Encuestas y Cuestionarios , Adulto Joven
8.
J Behav Addict ; 10(1): 169-180, 2021 Mar 10.
Artículo en Inglés | MEDLINE | ID: covidwho-1127815

RESUMEN

BACKGROUND: The coronavirus disease-2019 (COVID-19) pandemic has profoundly impacted aspects of human life globally. Playing videogames has been encouraged by several organizations to help individuals cope with the COVID-19 pandemic and associated restrictive measures. This longitudinal study was the first to examine gaming in the context of the pandemic and its association with depressive and anxiety symptoms. METHODS: The sample comprised 1,778 children and adolescents (50.7% male) who were part of the Project of School Mental Health in Southwest China. Data were collected at two-time intervals: before the COVID-19 pandemic (October to November 2019 - [T1]) and during the COVID-19 pandemic (April to May 2020 - [T2]). Data were collected on perceived COVID-19 impacts, videogame use, Internet Gaming Disorder (IGD), and depressive and anxiety symptoms. Cross-lagged panel models were computed to examine longitudinal relationships. RESULTS: The results indicated that both videogame use and IGD increased significantly for adolescents at T2. The cross-lagged panel model results suggested that depressive and anxiety symptoms at T1 positively predicted IGD and videogame use at T2 (especially for boys), but not inversely. Perceived COVID-19 impacts mediated the relationship between depressive and anxiety symptoms at T1 and IGD at T2. CONCLUSION: Children and adolescents both increased videogame use at T2, but only adolescents significantly increased IGD severity at T2. The findings supported the compensatory hypothesis, and are consistent with the Interaction of Person-Affect-Cognition-Execution model as individual responses to COVID-19 may function as a mediator between personal predisposing variables and IGD.


Asunto(s)
Trastornos de Ansiedad/complicaciones , COVID-19/psicología , Trastorno Depresivo/complicaciones , Trastorno de Adicción a Internet/complicaciones , Juegos de Video/psicología , Adolescente , Trastornos de Ansiedad/psicología , Niño , China , Trastorno Depresivo/psicología , Humanos , Trastorno de Adicción a Internet/psicología , Estudios Longitudinales , Pandemias , SARS-CoV-2 , Índice de Severidad de la Enfermedad
9.
J Behav Addict ; 10(1): 135-148, 2021 Feb 10.
Artículo en Inglés | MEDLINE | ID: covidwho-1079395

RESUMEN

BACKGROUND AND AIMS: Due to the rapid spread of the novel coronavirus disease 2019 (COVID-19), policies based on the nature of "spatial distancing" have been implemented and have resulted in school suspensions and online learning among schoolchildren. In order to examine the impact of such policies on schoolchildren, the aims of the present study were to (i) assess changes in the level of engagement in three internet-related activities (smartphone use, social media use, and gaming) before and during the COVID-19 outbreak, including prolonged and problematic engagement in these activities; (ii) investigate the differences of psychological distress before and after COVID-19 outbreak; and (iii) to use structural equation modeling to investigate the mediating roles of problematic internet-related behaviors in the causal relationships of psychological distress and time spent on internet-related activities. METHODS: Self-report measures were used to assess internet-related activities and psychological distress. Time spent on internet-related activities, problematic use of internet-related activities, and psychological distress were collected from primary school students (N = 535; 265 boys; M age = 10.32 years [SD = 0.84]). The data were first collected before the COVID-19 outbreak (i.e., early November 2019) and then collected again during the school suspension due to COVID-19 outbreak (i.e., end of March 2020) for comparisons of changes. RESULTS: Schoolchildren spent significantly more time on the smartphone (increased 1.02 h daily; P < 0.001) and social media (increased 0.73 h daily; P < 0.001) but not gaming (increased 0.14 h daily; P = 0.07) during the school suspension compared to the baseline. Schoolchildren who increased by 15 or 30 min daily on internet-related activities showed an increased level of psychological distress. The association between problematic use of social media and psychological distress was stronger during the school suspension (ß = 0.584) than at the baseline (ß = 0.451; P < 0.001). CONCLUSION: Increased problematic use of internet-related activities among schoolchildren was associated with greater psychological distress. Parents should therefore monitor internet-related activities and psychological distress of their children to support their mental health.


Asunto(s)
COVID-19/psicología , Trastorno de Adicción a Internet/psicología , Distrés Psicológico , Aislamiento Social/psicología , Niño , Femenino , Humanos , Estudios Longitudinales , Masculino , Cuarentena , SARS-CoV-2
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